Circuit Book (Green/Red/Blue)
Circuit Book (Green/Red/Blue) # Circuits V3.0 <br/> this is my blueprint book for all three types of circuits. belted (no robots), fully 8-beaconed, tileable, vanilla! renders and more information on [FactorioBin](https://factoriobin.com/post/BnJ2GrW5) and [Factorio Blueprints.](https://factorioblueprints.tech/blueprint/966d2dbd-bb42-46db-8ebe-c863904456c7) forum topic [regarding my blueprints and other neat things](https://forums.factorio.com/viewtopic.php?f=8&t=90498). <br/> the numbers for the individual colors: ___ #### <a><img src="https://wiki.factorio.com/images/thumb/Electronic_circuit.png/32px-Electronic_circuit.png" border=0></a> green circuits: <br/> early/midgame (3 stages): <details> <summary>1st stage</summary> 7-8x tileable with yellow belts (28-32i/s) [KirkMcDonald Green Circuits 01](http://kirkmcdonald.github.io/calc.html#data=0-17-60&rate=s&cp=3&items=electronic-circuit:f:4&ignore=iron-plate,copper-plate) <a href="https://ibb.co/6FhpPq6"><img src="https://i.ibb.co/w4HbW2D/item-electronic-circuit-01-7x-tileable-28i-s-V1-0.jpg" alt="item-electronic-circuit-01-7x-tileable-28i-s-V1-0" border="0"></a> </details> <details> <summary>2nd stage</summary> 10x tileable with red belts (60i/s) [KirkMcDonald Green Circuits 02](http://kirkmcdonald.github.io/calc.html#data=0-17-60&rate=s&cp=3&min=2&belt=fast-transport-belt&items=electronic-circuit:f:4&ignore=iron-plate,copper-plate) <a href="https://ibb.co/YDMzWK7"><img src="https://i.ibb.co/RhmxSMp/item-electronic-circuit-02-10x-tileable-60i-s-V1-0a.jpg" alt="item-electronic-circuit-02-10x-tileable-60i-s-V1-0a" border="0"></a> </details> <details> <summary>3rd stage</summary> 9x tileable with blue belts (90i/s) [KirkMcDonald Green Circuits 03](http://kirkmcdonald.github.io/calc.html#data=0-17-60&rate=s&cp=3&min=4&belt=express-transport-belt&items=electronic-circuit:f:4&ignore=iron-plate,copper-plate) <a href="https://ibb.co/Kr0PD6n"><img src="https://i.ibb.co/mcDj0Jp/item-electronic-circuit-03-9x-tileable-90i-s-V1-0a.jpg" alt="item-electronic-circuit-03-9x-tileable-90i-s-V1-0a" border="0"></a> </details> <details> <summary>how to extend</summary>  </details> <br/> <br/> <a><img src="https://wiki.factorio.com/images/thumb/Electronic_circuit.png/24px-Electronic_circuit.png" border=0></a> (45i/s) V3.0 [KirkMcDonald green circuits](http://kirkmcdonald.github.io/calc.html#data=0-17-1&rate=s&cp=3&min=4&belt=express-transport-belt&dm=p3&db=s3&dbc=16&items=electronic-circuit:r:45&ignore=iron-plate,copper-plate&modules=copper-cable:s3) <details> <summary>click to expand</summary> <a href="https://ibb.co/zHkz5VC"><img src="https://i.ibb.co/M5XmhkK/item-electronic-circuit-45i-s-V3-0.jpg" alt="item-electronic-circuit-45i-s-V3-0" border="0"></a> </details> <br/> <br/> <a><img src="https://wiki.factorio.com/images/thumb/Electronic_circuit.png/24px-Electronic_circuit.png" border=0></a> MkII (360i/s) V1.0 train based (RHD) <details> <summary>click to expand</summary> <a href="https://ibb.co/PTb9yCT"><img src="https://i.ibb.co/WDdPXKD/item-electronic-circuit-Mk-II-360i-s-V1-0.jpg" alt="item-electronic-circuit-Mk-II-360i-s-V1-0" border="0"></a> </details> <br/> ___ #### <a><img src="https://wiki.factorio.com/images/thumb/Advanced_circuit.png/32px-Advanced_circuit.png" border=0></a> red circuits: <br/> early/midgame (2 stages): <details> <summary>1st stage</summary> 10x tileable with red belts (15i/s) [KirkMcDonald Red Circuits 01](http://kirkmcdonald.github.io/calc.html#data=0-17-60&rate=s&cp=3&min=2&belt=fast-transport-belt&items=advanced-circuit:f:12&ignore=copper-plate,plastic-bar,electronic-circuit&modules=plastic-bar:null) <a href="https://ibb.co/948JW85"><img src="https://i.ibb.co/C91qQ1G/item-advanced-circuit-01-10x-tileable-15i-s-V1-0.jpg" alt="item-advanced-circuit-01-10x-tileable-15i-s-V1-0" border="0"></a> </details> <details> <summary>2nd stage</summary> 9x tileable with blue belts (22,5i/s) [KirkMcDonald Red Circuits 02](http://kirkmcdonald.github.io/calc.html#data=0-17-60&rate=s&cp=3&min=4&belt=express-transport-belt&items=advanced-circuit:f:12&ignore=copper-plate,plastic-bar,electronic-circuit&modules=plastic-bar:null) <a href="https://ibb.co/BNQptQk"><img src="https://i.ibb.co/dgVTrVZ/item-advanced-circuit-02-9x-tileable-22-5i-s-V1-0a.jpg" alt="item-advanced-circuit-02-9x-tileable-22-5i-s-V1-0a" border="0"></a> </details> <details> <summary>how to extend</summary>  </details> <br/> <br/> <a><img src="https://wiki.factorio.com/images/thumb/Advanced_circuit.png/24px-Advanced_circuit.png" border=0></a> (11,25i/s) V2.2c [KirkMcDonald red circuits](http://kirkmcdonald.github.io/calc.html#zip=NY1ZCsMwDERvo6+Y1jhdSNFhHFkUgzckpfT4TSD9GZjhMS9Fi3h1/uE8SDRGBRoYoOaGM6xcDPk7hFWdSWw6upg7ZkgVR4C0oh5J6O+QjatiTJ/YiJOjLLRlW2SZb5cZ8rt1YczSmxtld03Ux2A5y55qmdwaBWpPW2HFE6C4Fl40vDQs/jlxYbL9ZYf/Cg0/) <details> <summary>click to expand</summary> <a href="https://ibb.co/frPrjGN"><img src="https://i.ibb.co/9yCyQ34/item-advanced-circuit-11-25i-s-V2-2c.jpg" alt="item-advanced-circuit-11-25i-s-V2-2c" border="0"></a> </details> <br/> <br/> <a><img src="https://wiki.factorio.com/images/thumb/Advanced_circuit.png/24px-Advanced_circuit.png" border=0></a> (30,8i/s) V1.0 [KirkMcDonald red circuits](http://kirkmcdonald.github.io/calc.html#data=1-1-19&rate=s&cp=3&min=3&belt=express-transport-belt&dm=p3&db=s3&dbc=16&items=advanced-circuit:f:24&ignore=plastic-bar,copper-plate,electronic-circuit) <details> <summary>click to expand</summary> <a href="https://ibb.co/VBw9BZH"><img src="https://i.ibb.co/Hgh4gsN/item-advanced-circuit-30-8i-s-V1-0.jpg" alt="item-advanced-circuit-30-8i-s-V1-0" border="0"></a> </details> <br/> <br/> <a><img src="https://wiki.factorio.com/images/thumb/Advanced_circuit.png/24px-Advanced_circuit.png" border=0></a> MkII (245i/s) V1.0 train based (RHD) <details> <summary>click to expand</summary> <a href="https://ibb.co/G9DfVws"><img src="https://i.ibb.co/T1GDHXK/item-advanced-circuit-Mk-II-245i-s-V1-0.jpg" alt="item-advanced-circuit-Mk-II-245i-s-V1-0" border="0"></a> </details> <br/> ___ #### <a><img src="https://wiki.factorio.com/images/thumb/Processing_unit.png/32px-Processing_unit.png" border=0></a> blue circuits (processing units): <br/> early/midgame (2 stages): <details> <summary>1st stage</summary> 3x tileable with red belts (4,05i/s) [KirkMcDonald Blue Circuits 01](http://kirkmcdonald.github.io/calc.html#data=0-17-60&rate=s&cp=3&min=2&belt=fast-transport-belt&items=processing-unit:f:18&ignore=advanced-circuit,electronic-circuit,sulfuric-acid) <a href="https://ibb.co/tXkWKDH"><img src="https://i.ibb.co/RyZVbcg/item-processing-unit-01-3x-tileable-4-05i-s-V2-1.jpg" alt="item-processing-unit-01-3x-tileable-4-05i-s-V2-1" border="0"></a> </details> <details> <summary>2nd stage</summary> 3x tileable with blue belts (6,75i/s) [KirkMcDonald Blue Circuits 02](http://kirkmcdonald.github.io/calc.html#data=0-17-60&rate=s&cp=3&min=4&belt=express-transport-belt&items=processing-unit:f:18&ignore=advanced-circuit,electronic-circuit,sulfuric-acid) <a href="https://ibb.co/n8vSzCk"><img src="https://i.ibb.co/R4mWzyH/item-processing-unit-02-3x-tileable-6-75i-s-V2-1a.jpg" alt="item-processing-unit-02-3x-tileable-6-75i-s-V2-1a" border="0"></a> </details> <details> <summary>how to extend</summary> pictures V1.0 but the idea stands: copy the width of the assemblers to extend  </details> <br/> <br/> <a><img src="https://wiki.factorio.com/images/thumb/Processing_unit.png/24px-Processing_unit.png" border=0></a> (45i/s) V1.0a [KirkMcDonald blue circuits](http://kirkmcdonald.github.io/calc.html#data=0-17-1&rate=s&cp=3&min=4&belt=express-transport-belt&dm=p3&db=s3&dbc=16&items=processing-unit:r:45&ignore=advanced-circuit,electronic-circuit,sulfuric-acid) <details> <summary>click to expand</summary> <a href="https://ibb.co/XCjsGws"><img src="https://i.ibb.co/FDmwdPw/item-processing-unit-45i-s-V1-0a.jpg" alt="item-processing-unit-45i-s-V1-0a" border="0"></a> </details> <br/> <br/> <a><img src="https://wiki.factorio.com/images/thumb/Processing_unit.png/24px-Processing_unit.png" border=0></a> MkII (45i/s) V1.0 train based (RHD) <details> <summary>click to expand</summary> <a href="https://ibb.co/THzWt7X"><img src="https://i.ibb.co/JzX3HGL/item-processing-unit-Mk-II-45i-s-V1-0.jpg" alt="item-processing-unit-Mk-II-45i-s-V1-0" border="0"></a> </details> <br/> ___ #### all my circuits: <br/> [KirkMcDonald all my circuits](http://kirkmcdonald.github.io/calc.html#zip=TY7BisMwDET/Rid7SWmahYA+RpbdrCCxhayk/fx12cte3uHNDIxTws1IfyCTE07x9h2XCYy8YAdWvMMhFWdIZXcsb7XSe3Sj2rWZx4+GfKDeISfsHzLeFrikY2pvuDLm9qogXo6Oao3HXuoWzyq+2jo/AuWLKpccWYzPYZ/rPIWyF3ZrVfiff3wtIFttNs6d+/O0kRJLDjKaUffxOgx2Hz6RBW6qxf6CXw==) (something like this) under full load (complete consumption) it will produce about 1 belt blue, 1 belt red 2 belts green. maximum production (if higher chip-tiers are backed up) is about 4 belts green and 2.5 belts red. the trains in this bp use LHD! <details> <summary>click to expand</summary> <a href="https://ibb.co/4M4zZwX"><img src="https://i.ibb.co/nfQ9sqY/All-my-Circuits-V2-2b.jpg" alt="All-my-Circuits-V2-2b" border="0" /></a> </details> <details> <summary>click to expand for more info</summary> i've added a stacker (incl. additional stackertracks) to the BP book. the trains can be scheduled with wait time or (my recommendation) empty/full cargo. the trainstops are 'intelligent', they will turn on as soon a full trainload can be loaded/unloaded and no train is present. the first station (closest to the stacker) of each resource will be always active to avoid the 'no path' error, because of that i recommend at least 2 trains per resource. the fuel requester chests are controlled by a CC at the stacker (preset to 10 nuclear fuel), its signal is transmitted by green wire at the rear end of the trainstations. the trainstations are for LHD and 2-4-0 trains (it is possible to make them 1-4-0 by moving the (un-)loading chests, as there is no room for the belt balancer you have to remake them within the factory [like in "All my Circuits w/o trains"]. there is also a RHD->LHD T-junction included. forum [discussion](https://forums.factorio.com/viewtopic.php?f=194&t=69578) about the two-rail system. </details> <br/> same thing without train stations (but with balancers): <details> <summary>click to expand</summary> inputs from top to bottom: 4x copper plates 4x copper plates 4x iron plates 4x iron plates 4x plastic bars 4x copper plates 1x sulfuric acid 4x iron plates 4x iron plates 4x copper plates 4x copper plates  </details> <br/> ___ as mentioned above: all screens, bp-strings and KirkMcDonald links on [FactorioBin](https://factoriobin.com/post/YPZ8o3yD) more information & forum discussion [regarding my blueprints and other neat things](https://forums.factorio.com/viewtopic.php?f=8&t=90498) <details> <summary>older versions</summary> V1.1a: screens: [Imgur](https://imgur.com/a/EGQ7YeH); bp: [pastebin](https://pastebin.com/G7is8rHx) V2.2b screens: [Imgur](https://imgur.com/a/2iC80BN); bp: [pastebin](https://pastebin.com/iKwPE51c) </details> ___ history: 01. V1.0 - initial release 02. V1.0a - signal cable correction - corrected station inserters - minor aesthetic adjustment 03. V1.1 - added processing unit output balancer - updated Universal Stacker - reduced train rerouting (more minimum active stations [=> 2 instead of 1]) 04. V1.1a - multiple minor changes - new screenshots - updated description (a little) 05. V2.0 - added early/midgame bps - reworked station circuitry for (incompatible to V1.1a) - added RHD->LHD t-junction - other minor adjustments 06. V2.1 - fixed build/ratios for processing units 07. V2.2 - fixed small belt error in 'all my circutis' - improved train throughput - added upgrade plans for upgrading stages - updated description 08. V2.2a - HOTFIX: stations now activate/deactivate properly again (@ 'all my circuits') 09. V2.2b - added grid size information for dragging bps - introduced discussion topic in official forums 10. V3.0 - reworked green circuits with less splitters and more productivity modules - added a larger version of red circuit production - added train (RHD) based late game productions for all tiers - added simple Fuel supply system 11. V3.1 - all blueprints now with landfill <br/> other compatible BPs: [The Smelter](https://factorioprints.com/view/-Lebyj-QESz_DofU_Ud3) [Circuit Book](https://factorioprints.com/view/-LWY-DinCSVmp1fy3OVa) (this one) [The Refinery](https://factorioprints.com/view/-LqCuUaJBBUZV9_kKu5s) [Tileable Kovarex](https://factorioprints.com/view/-LRt2sX7Rnnnx0KdExta) [Science Book](https://factorioprints.com/view/-LmWf5qdGVIr1vw5P3Md) [The Reactor](https://factorioprints.com/view/-LvvpCV4AvVp1Oy29EAi) <br/> the factory must grow...
Imported from factorioprints.com, originally posted by ranzolger. original
[item=electronic-circuit] MkII (360i/s) V1.0
Rendered from the decoded blueprint using the game's own entity icons — no screenshot, and it is correct for every blueprint, including ones nobody has ever posted.