Advanced Oil Refinary v10 for v1.0 (+ Extra Module for more Petroleum Oil production)
<h4> **Whats is this?** <h5> A huge refinery, controlled by circuit to crack oils to try to maintain a storage of 80k-90k Petroleum Gas, 90k Light Oil, 90k Heavy Oil. * 36x Advanced Oil Refinary * 96x Plastic Chemical Plant * 48x Rocket Fuel Chemical Plant * 40x Battery Chemical Plant * 13x Lubricant Chemical Plant * 12x Sulfuric Acid Chemical Plant * 24x Sulfur Chemical Plant * 02x Flamethrower Chemical Plant * 02x Explosives Chemical Plant * 01x Empty Barrel Assembling * 01x Fill Sulfuric Acid Barrel Assembling * 01x Fill Water Barrel Assembling * 01x Fill Lubricant Barrel Assembling * 01x Fill Petroleum Barrel Assembling * 01x Fill Light Oil Barrel Assembling * 01x Fill Heavy Oil Barrel Assembling ___ <h4> **Notes** <h5> **Power and Monitor** Use this Substation to power on and to output monitor signal. Green signal for inside Refinary Storage and Red signal for average itens per minute output.  ___ **Fluids Storage**  ___ <h4> **Versions:** <h5> * 10 - Minor fixes for v0.17 final + Extra Module for more Petroleum Oil production * 09 - Minor fixes and add Sulfur production line to attend the new Blue Science recipe. * 08 - Update to v0.17.60 (New Rocket Fuel and Flamethrower Recipes). * 07 - Minor fixes. Add a New Crude Oil and Water connect. * 06 - Now with input inserters to help in game (QOL) * 05 - Minor fixes and a Solid Fuel output belt for new Blue Science. * 04 - Now have a minute output count for Plastic, rocket fuel and Battery. And minor fixes. * 03 - Fix Sulfur Production, Fix some electric poles and some little adjusts. * 02 - Fix some problems and add Fill Barrels (Sulfuric Acid, Water, Lubricant, Petroleum Gas, Light Oil and Heavy Oil) * 01 - First one ___ <h4> *Feedback and reports are always appreciated!* *Check my other [blueprints](https://factorioprints.com/user/KhHD1NcrxmNddUMeDhLvBmqXsku1) for more!*
Imported from factorioprints.com, originally posted by MOC. original
Advanced Oil Refinary v10
Rendered from the decoded blueprint using the game's own entity icons — no screenshot, and it is correct for every blueprint, including ones nobody has ever posted.